Shana Koenig has an amazing eye for the overall look of a project combined with a unique skill set to develop new techniques to push the boundary of what can be done on time and in budget. Additionally she is a texturing, lighting, and composting expert. She is capable of many jobs, from freelance work which she does entirely from start to finish, to CG supervising feature films. With over 15 years of experience working in a variety of environment with small team on short projects to feature films lasting years with hundreds of artists, Shana would be a great asset to any project or company.
Freelance Motion Graphics, Product Visualization Animation and Rendering
2012-Present
Los Angeles, CA
Primary Responsibilities
-
Creates complete solutions for motion graphics, product animation and visualization.
-
Responsible for all aspects of the job from modeling and texturing through animation, effects, lighting, rendering and compositing.
-
Works with clients to come up with creative visual solutions to present their products, from rough concepting different options to the animation or still render.
Clients
-
Smashbox
-
Glam Glow
-
Marula Oil
-
T3 Hairtools
-
True Beauty HD
-
Altervision 3D Experience
-
Nova Han Productions
CG Supervisor
Prana Studios
2004 - 2010
Mumbai, India and Los Angeles, CA
Primary Responsibilities
-
Created overall production pipelines that helped the studio to grow from 50 - 800 artists.
-
Specialized in research and development of production pipelines for texturing, lighting, fur, rendering and composting. Created very detailed tutorial for all team members.
-
Bid all assets and shot complexity.
-
Worked with team leads and production to recommend the best tools and strategies.
-
Provided training and mentor to texturing, lighting, and composting artists.
-
Worked directly with the texturing, lighting, and composting leads to accurately translate the client’s concept art into production assets for all environments, characters, props and effects.
-
Directly worked with lighting, effects, and compositing leads to achieve the final look for all shots.
-
Found the best solutions for large scale issues, such as crowds, very complex texturing and lighting effects.
-
Simplified, analyzed, deconstructed and scheduled sequences and shots into manageable tasks.
-
Reviewed all sequences prior to layout to note additional environments or props needed and communicated this with the client.
-
Assessed the work of prospective candidates for the hiring process.
Projects
-
Tinkerbell and the Lost Treasure (Disney)
-
Chubb Chubbs save X-mas (Sony)
-
Hoodwinked (Weinstein Co. - Lighting, Fur, Effects, Fixes, Rendering, Compositing. Modeling, texturing, and animation done by Kanbar Animation.)
-
Dinoworld (Ride filmed for a theme park in Japan)
-
Many test projects which cannot be named due to the Non-Disclusure Agreement with Prana.
Co-Supervised Projects
-
I-Witness
-
Tinkerbell
CG Supervisor/Texture, Lighting, and Compositing Lead
Tigar Hare Studios
1999 - 2004
Los Angeles, CA
Primary Responsibilities
-
Promoted from a texture, lighting and compositing artist to the CG supervisor.
-
Directly worked on projects while managing and mentoring other artists.
-
Shader development, lighting, and effect looks and pipelines.
-
Communicated and reviewed all outsourced work and provided visual notes and training to ensure the highest quality work.
-
Collaborated with production management to design the look of many projects.
-
Worked on many looks from very stylized and cartoony to photoreal CG elements composited into live action footage.
-
Designed and created production light rigs, lighting work flows, tools and organized rendering pipelines
-
Participated in daily shot and asset reviews and critiques for artists.
-
Animationed and designed 3D motion graphics for station ID packages, logos, and movie titles.
CG Supervisor Projects
-
Temple of Elemental Evil
-
Twisted Metal
-
TBS Comedy Club Promo
-
Funky Groovy
-
Alien Racers
Texturing, Lighting, and Composting Projects
-
Driven
-
Jay and Silent Bob Strike Back
-
Star Trek - Nemesis (opening Title)
-
Friends Inside
-
Natural Selection
-
Shorties
-
Celestial Pictures
-
Hot Wheels
-
Cat in the Hat
Design and Animation Projects
-
Junior
Education
University of California at Santa Barbara, 1994 - 1998
Magna Cum Laude, Art Studio
Primary Skills
-
Project Management
-
Pipeline Research and Development
-
Look and Effects Development
-
Team Training
-
Shader Development
-
Texture and Matte Painting
-
Photoreal and Dramatic Lighting
-
Compositing
-
Stereo Projects
-
Motion Graphics
-
Modeling
-
Particles and Effects
Programs
3D
-
3Ds Max
-
Maya
-
Cinema 4D
-
Z-Brush
-
Vue
-
Unity
Rendering
-
VRay
-
Arnold
-
Metal Ray
-
Renderman
Texturing
-
Substance Painter
-
Substance Designer
-
Mari
-
Body Paint
-
Deep Paint 3D
Compositing
-
After Effects
-
Fusion
-
Nuke
-
Shake
2D
-
Photoshop
-
Painter
Other Art
-
Concept Art
-
Painting and Drawing
-
Photography
-
Concept and creation of fiber optic and LED sculptures for large scale installations, www.shanakoenig.com